top of page

Program Learning Outcome 1:

Demonstrate knowledge and skills related to learning using technology.

 Instructional Design Principles and Theories

               When utilizing technological resources to enhance the teaching and learning process, the planning process is crucial for achieving positive results. Technology does not necessarily elevate the learning experience, and if not incorporated appropriately, it can detract from the learning process. The planning process assists in alignment throughout the entire teaching and learning with technology process.   One of the instructional design principles used for the lesson plan is UDL due to model’s emphasis on developing curriculum for the variability of the learner and on flexibility. UDL provides the ability for the educator to consider elements that are vital to creating instruction that is engaging and meaningful for all students. It is essential to understand students’ background, prior knowledge, readiness, language, preferences in learning and interest to maximize student growth and to achieve effective learning outcomes (Hall, Strangman, & Meyer, 2003). UDL also allows for easy integration of learning theories such as Bloom’s taxonomy and Constructionism. Bloom’s taxonomy acts as a guide to creating performance objectives and ensure that learners experience higher levels of thinking and the full range of cognitive levels, (Lever-Duffy, & McDonald, 2015).

Students will be able to exercise learning with hands-on activities as well as partaking in a game of Jeopardy. Students with various learning styles and needs will all benefit through active listening and watching the PowerPoint presentation, writing notes, reading along to The Great Kapok Tree, and recalling knowledge while creating a rain forest reflecting the information communicated to reach all learning types (Lever-Duffy & McDonald, 2015). The reading of the Lynne Cherry’s “The Great Kapok Tree: A Tale of the Amazon Rain Forest” (1990) is incorporated to motivate the learners, avoid boredom, and activate the student’s curiosity (Horton, 2012). This type of learning activity is essential in the learning process. It allows learners to discover, analyze, discuss and most importantly apply their knowledge into skills (Horton, 2012). The participation in the game of Jeopardy aims to create an opportunity for the student to build confidence resulting from their ability to apply learning and incorporated to strengthen student’s skills and knowledge (Horton, 2012).

 

© 2023 by CREA8ME. Proudly created with Wix.com

  • Facebook Clean Grey
  • LinkedIn Clean Grey
  • Twitter Clean Grey
bottom of page